Phil Harrison and Gamasutra
PS3 + Interview + Newsweek + Gamasutra + Game Set Watch
02.27.2007 at 5:53 am
Seems in a recent Newsweek interview Phil Harrison has a bit of a problem with a Gamasutra article.
“I want to clarify something. You put something on your blog about how comments from videogame executives can come back to haunt them. Of all the things I’ve said—and there are plenty of things should come back to haunt me—what you quoted was not one of them. The quote in question actually came from the GDC Europe interview that I did onstage with Jamil Moledina a couple of years back. He was asking my view on Microsoft’s two SKU strategy. The point that I made, which was not clearly reported in the Gamasutra piece, was that Microsoft had introduced two SKUs, they were effectively two different products: one with a hard drive and one without. And that while I wasn’t going to talk about our particular SKU strategy at that time, whatever strategy we would adopt would not confuse developers and publishers, because the underlying platform would be with the hard drive in every machine. So I stand by what I said.”
For a rebuttal check out Game Set Watch.
+ nosedive51
Digg This Story
Save This Page
You can follow any responses to this entry through the RSS 2.0 feed. You can also leave a response
One Response to “Phil Harrison and Gamasutra”
Leave a Reply
You must be logged in to post a comment.
02.27.2007 at 7:13 am
[…] Original post by Developers Blog […]