Archive for Game Set Watch
Print is Dead
Game Set Watch
05.06.2007 at 1:10 pm
Wondering what game magazines to pick up this week? Check out GameSetWatch’s “Game Mag Weaseling’: Mag Roundup 3/24/07” for an overview of what hit the newsstands in the last two weeks.
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Should the Gaming Press Ignore Jack Thompson
Game Set Watch + Jack Thompson
03.04.2007 at 11:19 am
Over the course of a week the Associated Press put a ban on all Paris Hilton news. Starting on February 19th the news source went Paris free to find out what exactly would happen to the world without Paris information.
“It turned out that people noticed plenty - but not in the way that might have been expected. None of the thousands of media outlets that depend on AP called in asking for a Paris Hilton story. No one felt a newsworthy event had been ignored.”
How does this apply to gaming you wonder? At GameSetWatch they ask the question ‘Is Jack Thompson Gaming’s Paris Hilton?’. Citing a quote from Doug Lowenstein:
“It drives me crazy. You know who gives Jack Thompson more attention than anyone else? The games press. The games press legitimizes Jack Thompson. Everyone gets so upset that Jack Thompson has so much ability.”
If we ignore Mr. Thompson does he go away? Who else should we ignore?
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Phil Harrison and Gamasutra
PS3 + Interview + Newsweek + Gamasutra + Game Set Watch
02.27.2007 at 5:53 am
Seems in a recent Newsweek interview Phil Harrison has a bit of a problem with a Gamasutra article.
“I want to clarify something. You put something on your blog about how comments from videogame executives can come back to haunt them. Of all the things I’ve said—and there are plenty of things should come back to haunt me—what you quoted was not one of them. The quote in question actually came from the GDC Europe interview that I did onstage with Jamil Moledina a couple of years back. He was asking my view on Microsoft’s two SKU strategy. The point that I made, which was not clearly reported in the Gamasutra piece, was that Microsoft had introduced two SKUs, they were effectively two different products: one with a hard drive and one without. And that while I wasn’t going to talk about our particular SKU strategy at that time, whatever strategy we would adopt would not confuse developers and publishers, because the underlying platform would be with the hard drive in every machine. So I stand by what I said.”
For a rebuttal check out Game Set Watch.
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