Archive for Interview
Shigeru Miyamoto Calls out 3rd Parties
Interview + Nintendo
04.02.2007 at 7:26 pm
In a recent interview Miyamoto says the reason 3rd party games don’t sell well on Nintendo platforms is because they put their third and fourth-string teams on the games.
“If there’s only one piece of advice that I could give to the managers of third party companies, it would be that a lot of times it seems that when they’re putting games out on Nintendo hardware, those games are being developed by their third-string team or their fourth-string team. Maybe that’s because they see those products as being unique projects or somewhat smaller-scale projects. But when Nintendo puts out a title that is designed to really support and sell its hardware, that title is always developed by one of our number one teams. And so I think that when it comes to the question of trying to compete with our software, I would really like to see the parties try to do that with their number one teams rather than with the third- or fourth-string teams.”
Maybe instead of putting down 3rd parties Nintendo should take a look at why companies do this and do something to fix it.
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Some Home Information
Interview + Three Speech + Sony + Home
03.11.2007 at 12:33 pm
We mentioned earlier we wanted more Home information and Three Speech delivers.
What’s the function of the lobby and what is the maximum number of users that can be in a lobby?
“The lobby is the central meeting place where you can meet new friends or arrange to meet old friends, before transferring to a private meeting place. The current maximum of concurrent users in a lobby is 64.”
Can you enter a game like MotorStorm quickly through Home without having to travel to the specific MotorStorm lobby?
“Currently, users can find each other in Home, and then arrange to go off and play MotorStorm at the same time. Eventually, users will be able to meet in Home and seamlessly launch into a game of MotorStorm. Similarly, users will be able to exit to Home directly from the game.”
Check the site for full interview.
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A Sony Story from Down Under
PS3 + Interview + Screen Play
03.01.2007 at 4:58 pm
Sony Computer Entertainment Australia’s Managing Director Michael Ephraim had a few things to tell Screen Play about last week’s Australian media launch of the PlayStation 3. Such as:
“Back to the Wii comment, we have to compare apples with apples. They do not have these kind of applications. We think PS3 is not a product to be compared with Wii, it is a completely different product. This is a digital hub, that is a games console.”
Personally, as a gamer, I like game consoles but what do I know.
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Phil Harrison talks about PS3 Backwards Compatibility
PS3 + Interview + Three Speech
03.01.2007 at 9:37 am
Three Speech spoke with Harrison recently about the subject and was told:
“The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles.”
So there you go. Still, my problem isn’t with the backwards compatibility but with Sony’s bashing of Microsoft for a year and then doing the exact same thing. To make it worse the exact Sony fanboys that joined in on the Microsoft bashing are all now rallying behind Sony saying that it’s all a non issue and software emulation is the way to go. Ah, fanboys.
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What is this, Comic Industry Stupidity Day?
Interview + Kotaku
02.28.2007 at 12:03 pm
As Kotaku so wonderfully described it “What is this, Comic Industry Stupidity Day?”
First there was Ian Gibson’s anti-game statements followed by Mark Miller’s.
What’s up guys, rough day?
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Phil Harrison and Gamasutra
PS3 + Interview + Newsweek + Gamasutra + Game Set Watch
02.27.2007 at 5:53 am
Seems in a recent Newsweek interview Phil Harrison has a bit of a problem with a Gamasutra article.
“I want to clarify something. You put something on your blog about how comments from videogame executives can come back to haunt them. Of all the things I’ve said—and there are plenty of things should come back to haunt me—what you quoted was not one of them. The quote in question actually came from the GDC Europe interview that I did onstage with Jamil Moledina a couple of years back. He was asking my view on Microsoft’s two SKU strategy. The point that I made, which was not clearly reported in the Gamasutra piece, was that Microsoft had introduced two SKUs, they were effectively two different products: one with a hard drive and one without. And that while I wasn’t going to talk about our particular SKU strategy at that time, whatever strategy we would adopt would not confuse developers and publishers, because the underlying platform would be with the hard drive in every machine. So I stand by what I said.”
For a rebuttal check out Game Set Watch.
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Peter Moore and Don Mattrick also Speak
Xbox360 + Interview + GameInformer
02.26.2007 at 4:24 pm
GameInformer has posted an interview of their own. This one with Microsoft’s Don Mattrick and Peter Moore.
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Phil Harrison Speaks
PS3 + 1up + Interview + Joystiq + Kotaku + GameDaily Biz
02.26.2007 at 2:27 pm
GameDaily BIZ has up an interview with Phil Harrison (Sony). My personal favorite ‘line’ is about Microsoft and their one game.
“Microsoft’s approach I think is far too built around a single game IP, one IP, and they could learn the benefits of a killer catalog rather than a killer application.”
Kotaku are big fans of Phil’s belief that “the demand is unprecedented” and 1up points out that ‘rumble is a last generation feature’.
Joystiq has also put up the story.
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